Spirit Message Deck Breakdown

Main: 55 Extra: 15

1 cardWinged Kuriboh 1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


2 cardMagician of Faith 2 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


2 cardMask of Darkness 2 cardMask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.


2 cardTsukuyomi 2 cardTsukuyomi
Tsukuyomi
DARK 4
Tsukuyomi
  • ATK:

  • 1100

  • DEF:

  • 1400


Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


2 cardYata-Garasu
2 cardYata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


2 cardBoogie Trap 2 cardBoogie Trap
Boogie Trap
Spell Normal
Boogie Trap

    Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.


    1 cardChange of Heart
    1 cardChange of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.


      3 cardDark Sanctuary 3 cardDark Sanctuary
      Dark Sanctuary
      Spell Field
      Dark Sanctuary

        If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


        1 cardDark Spirit's Mastery 1 cardDark Spirit's Mastery
        Dark Spirit's Mastery
        Spell Normal
        Dark Spirit's Mastery

          Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


          1 cardLightning Vortex
          1 cardLightning Vortex
          Lightning Vortex
          Spell Normal
          Lightning Vortex

            Discard 1 card; destroy all face-up monsters your opponent controls.


            2 cardMagic Reflector 2 cardMagic Reflector
            Magic Reflector
            Spell Normal
            Magic Reflector

              Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.


              2 cardPot of Duality
              2 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                1 cardReload 1 cardReload
                Reload
                Spell Quick
                Reload

                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                  3 cardScapegoat 3 cardScapegoat
                  Scapegoat
                  Spell Quick
                  Scapegoat

                    Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                    2 cardSpirit Message "A" 2 cardSpirit Message "A"
                    Spirit Message "A"
                    Spell Continuous
                    Spirit Message "A"

                      This card can only be placed on the field by the effect of "Destiny Board".


                      2 cardSpirit Message "I" 2 cardSpirit Message "I"
                      Spirit Message "I"
                      Spell Continuous
                      Spirit Message "I"

                        This card can only be placed on the field by the effect of "Destiny Board".


                        2 cardSpirit Message "L" 2 cardSpirit Message "L"
                        Spirit Message "L"
                        Spell Continuous
                        Spirit Message "L"

                          This card can only be placed on the field by the effect of "Destiny Board".


                          2 cardSpirit Message "N" 2 cardSpirit Message "N"
                          Spirit Message "N"
                          Spell Continuous
                          Spirit Message "N"

                            This card can only be placed on the field by the effect of "Destiny Board".


                            1 cardTerraforming
                            1 cardTerraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              1 cardThe Dark Door 1 cardThe Dark Door
                              The Dark Door
                              Spell Continuous
                              The Dark Door

                                Only 1 monster can attack during each Battle Phase.


                                1 cardThe Flute of Summoning Kuriboh 1 cardThe Flute of Summoning Kuriboh
                                The Flute of Summoning Kuriboh
                                Spell Quick
                                The Flute of Summoning Kuriboh

                                  Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.


                                  1 cardTribute to the Doomed 1 cardTribute to the Doomed
                                  Tribute to the Doomed
                                  Spell Normal
                                  Tribute to the Doomed

                                    Discard 1 card, then target 1 monster on the field; destroy it.


                                    1 cardBad Reaction to Simochi
                                    1 cardBad Reaction to Simochi
                                    Bad Reaction to Simochi
                                    Trap Continuous
                                    Bad Reaction to Simochi

                                      As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                                      2 cardCompulsory Evacuation Device
                                      2 cardCompulsory Evacuation Device
                                      Compulsory Evacuation Device
                                      Trap Normal
                                      Compulsory Evacuation Device

                                        Target 1 monster on the field; return that target to the hand.


                                        1 cardDark Spirit of the Silent 1 cardDark Spirit of the Silent
                                        Dark Spirit of the Silent
                                        Trap Normal
                                        Dark Spirit of the Silent

                                          Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)


                                          3 cardDestiny Board 3 cardDestiny Board
                                          Destiny Board
                                          Trap Continuous
                                          Destiny Board

                                            When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                                            1 cardJar of Avarice 1 cardJar of Avarice
                                            Jar of Avarice
                                            Trap Normal
                                            Jar of Avarice

                                              Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                              1 cardLegacy of Yata-Garasu 1 cardLegacy of Yata-Garasu
                                              Legacy of Yata-Garasu
                                              Trap Normal
                                              Legacy of Yata-Garasu

                                                Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                                1 cardMagic Jammer 1 cardMagic Jammer
                                                Magic Jammer
                                                Trap Counter
                                                Magic Jammer

                                                  When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                  1 cardMetaverse 1 cardMetaverse
                                                  Metaverse
                                                  Trap Normal
                                                  Metaverse

                                                    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                    Tag(s):

                                                    2 cardMirror Force
                                                    2 cardMirror Force
                                                    Mirror Force
                                                    Trap Normal
                                                    Mirror Force

                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                      1 cardNon-Fusion Area 1 cardNon-Fusion Area
                                                      Non-Fusion Area
                                                      Trap Continuous
                                                      Non-Fusion Area

                                                        Neither player can Fusion Summon.


                                                        1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                        Sakuretsu Armor
                                                        Trap Normal
                                                        Sakuretsu Armor

                                                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                          1 cardSentence of Doom 1 cardSentence of Doom
                                                          Sentence of Doom
                                                          Trap Continuous
                                                          Sentence of Doom

                                                            You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.


                                                            1 cardSolemn Warning 1 cardSolemn Warning
                                                            Solemn Warning
                                                            Trap Counter
                                                            Solemn Warning

                                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                              Tag(s):

                                                              1 cardTime Seal
                                                              1 cardTime Seal
                                                              Time Seal
                                                              Trap Normal
                                                              Time Seal

                                                                Skip the Draw Phase of your opponent's next turn.


                                                                3 cardBlack Luster Soldier - Soldier of Chaos 3 cardBlack Luster Soldier - Soldier of Chaos
                                                                Black Luster Soldier - Soldier of Chaos
                                                                EARTH
                                                                Black Luster Soldier - Soldier of Chaos
                                                                • ATK:

                                                                • 3000

                                                                • LINK-3

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom-Right


                                                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                                3 cardCodebreaker Virus Swordsman 3 cardCodebreaker Virus Swordsman
                                                                Codebreaker Virus Swordsman
                                                                DARK
                                                                Codebreaker Virus Swordsman
                                                                • ATK:

                                                                • 2300

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                                3 cardLinkuriboh
                                                                3 cardLinkuriboh
                                                                Linkuriboh
                                                                DARK
                                                                Linkuriboh
                                                                • ATK:

                                                                • 300

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                3 cardRelinquished Anima 3 cardRelinquished Anima
                                                                Relinquished Anima
                                                                DARK
                                                                Relinquished Anima
                                                                • ATK:

                                                                • 0

                                                                • LINK-1

                                                                Link Arrow:

                                                                Top


                                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                3 cardSaryuja Skull Dread 3 cardSaryuja Skull Dread
                                                                Saryuja Skull Dread
                                                                EARTH
                                                                Saryuja Skull Dread
                                                                • ATK:

                                                                • 2800

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom

                                                                Bottom-Right


                                                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.



                                                                SPIRIT MESSAGE Decks in TCG








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